B”H
Sorry for the low amount of updates during the last months, but studies and other things have eaten quite large amounts of time.
But one of the projects that I have worked some on is Dank Dungeons, (warning: this is about boardgames flee while you can) a dungeon crawler that tries to not be to serious.
I strive to keep to some principles when designing this game:
- No need for pencils during gameplay or in between dungeons/sessions.
- Fast gameplay
- Leaving options open for fun combinations and intresting gaming elements
So what components are planed?
Well we got to make tiles, or find some we can recommend that fits the stile (of course there are a lot of exelent tiles already, if you use GW minis why not check out the dungeon bawl tiles.)
Also monsters/characters, both minis and cards describing them.

And wonderus items, weapons and magical spells for our players to have, that means more cards.
So what is ready now then? Well we got some monsters done, a dice mechanism and basic rules.
For example if we have two giant spiders fighting lets call the attacker A and the defender B, then it will go something like this,
- Since it is close combat A rolls weapon controll 4d6 and gets 6, 5, 1, 6 = 3 success, a hit!
- B rolls Thougness (2d6): 6, 4 = Will soak 1 Damage.
- A Rolls damage for it’s bite Strenght (2d6): 1, 5 that is 1 success. So A deals 2 damage to B and that is more then B can take victory to A.
As said this is really a work in progress and quite early for me to say how it will end, but still quite close for game testing to start.