Killzone

Posted in this blog on October 18th, 2010 by blambi
ב”ה

(warning: post about little plastic men)

Just played my first game of killzone.

For those who don’t know what killzone is; It is a fan expansion for Warhammer 40k with a focus on skirmish battles, and small squads of troops.

I had a tiny squad of orks, about 125points worth and my SO had 130p of Kroot Mercenaries. The scenario we played was called extraction, in this My goal was to protect one of my squad members since this one had some kind of information (we fleshed out the fluff a bit) that the Kroot clan wanted. And of course her mission was to brutally knock the poor “little” fellow unconscious and drag away with him (which she did by trowing a grenade at him, and there by making him fall two stories!).

I won mostly by sheer luck in the end of round five. But it was a really even fight (only my team leader and another nob was alive in the end).

So in the end I really recommend Killzone.

Some of the great blogs about this little corner of the hobby:

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An Update

Posted in this blog on August 17th, 2010 by blambi
ב”ה

So what have I been up to? Well besides taking it easy after finally getting some free time, there have actually been both hacking and tweeking on a lot of projects.

A thing not quite unusual for me is to forget to release stuff, but well some like blamlib and kakwiki is currently in a very beta/alfa state and well I want their new additions etc at least working before a release.

In kakwiki I have mostly been working on rewriting old and rather bad code, and well semi clean room rewrites is quite interesting. Why I choose to rewrite stuff in that manner is mostly to avoid being influenced to write solutions that well are kind of odd, or not to my liking.
Also the “simp” interface can handle most required things like read, write, list … etc articles now.

In blamlib there have been some work on moving .protocols to .net (no not C# and that kind of stuff, just blamlib.net) instead of .network that is rather deprecated. Also trying to write a IRC client based on .net stuff but that is quite low currently. Also the .web.kakwiki is up to date with kakwiki (simp).

In the board game projects dank dungeons have gotten a rewrap and total rule rewrite for the third time, some day I will finish that one to.

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Paint Station

Posted in this blog on July 23rd, 2010 by blambi

ב”ה

I had for some time endured the semi ordered chaos one gets, when just having all paint pots albeit small and in some order.

But well the thing that changed that was well each time I used a collection of pots for a specific paint job and knew that I would paint more figures with that selection I put them in front of all the other pots. Yea after some time I had weary little room for well the painting.

So after looking around for different and hopefully better solutions, and not really finding anything superb. But then I remembered the painting stations I had seen some times at the local games workshop store.

Of it was to their web-page to take a look if this was something they where selling. And yep they do.

But since my cash flow is rather weak currently I would rather put those 270kr on well something else (like paint/figures/something else outside of that hobby). Since I have moved “quite” recently we have a a pile or two of smaller cardbord boxes and some bigger ones, so why not try if I could use one to create a simple even if not the largest paint station around, for well no price at all.

And well here is the result, works quite well to enforce some kind of order (and a plus, the cats do not longer feel urges to play with the pots.)

image of paint station

If anyone wonders why there seems to be spray paint in the box it was previously used when priming figures but that over since Shlomo liked to sleep in that one… cat fur on newly primed figure is not what I call fun..

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Dank Dungeons

Posted in this blog on March 7th, 2010 by blambi

B”H

Sorry for the low amount of updates during the last months, but studies and other things have eaten quite large amounts of time.

But one of the projects that I have worked some on is Dank Dungeons, (warning: this is about boardgames flee while you can) a dungeon crawler that tries to not be to serious.

I strive to keep to some principles when designing this game:

  1. No need for pencils during gameplay or in between dungeons/sessions.
  2. Fast gameplay
  3. Leaving options open for fun combinations and intresting gaming elements

So what components are planed?

Well we got to make tiles, or find some we can recommend that fits the stile (of course there are a lot of exelent tiles already, if you use GW minis why not check out the dungeon bawl tiles.)

Also monsters/characters, both minis and cards describing them.

And wonderus items, weapons and magical spells for our players to have, that means more cards.

So what is ready now then? Well we got some monsters done, a dice mechanism and basic rules.

For example if we have two giant spiders fighting lets call the attacker A and the defender B, then it will go something like this,

  • Since it is close combat A rolls weapon controll 4d6 and gets 6, 5, 1, 6 = 3 success, a hit!
  • B rolls Thougness (2d6): 6, 4 = Will soak 1 Damage.
  • A Rolls damage for it’s bite Strenght (2d6): 1, 5 that is 1 success. So A deals 2 damage to B and that is more then B can take victory to A.

As said this is really a work in progress and quite early for me to say how it will end, but still quite close for game testing to start.

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Jungles? (or I got flock in my keyboard)

Posted in this blog on December 6th, 2009 by blambi

B”H

So what have I done today, well besides being at an discussion session
and eaten etc, I have dedicated some time on one of my many
non-computer related hobbies, wargaming (more specifically warhammer
40k).

It is a hobby I have gotten back into after a nine year break, not
because I found people to play with, but rather that I enjoy the
creativity it requires (especially if your into modding.. which I am).

So what was created today? Well a little jungle piece with magnetized
threes (good for easy access to models and still ensuring that the
threes don’t fall over at the lightest bunch against the table).

A mission objective marker (no photos yet sorry). And some space
marines and chaos space marines where painted (just basic), and two of
them where finished.

Most problems I have had today have been with finding a good basing
material, and the amount of P.V.A glue to use for the different types
of flock.

Yea.. the jungle looks playable and most people would probably miss
the mistakes I did but.. well feels like horrible to know that they
are there, Well got four sets more of palms to base glue, paint, base
so I guess it wasn’t to bad for a first try.

Then if anyone really is interested I have uploaded for some time
pictures of my 40k stuff on DakkaDakka

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