Dank Dungeons

Posted in this blog on March 7th, 2010 by blambi

B”H

Sorry for the low amount of updates during the last months, but studies and other things have eaten quite large amounts of time.

But one of the projects that I have worked some on is Dank Dungeons, (warning: this is about boardgames flee while you can) a dungeon crawler that tries to not be to serious.

I strive to keep to some principles when designing this game:

  1. No need for pencils during gameplay or in between dungeons/sessions.
  2. Fast gameplay
  3. Leaving options open for fun combinations and intresting gaming elements

So what components are planed?

Well we got to make tiles, or find some we can recommend that fits the stile (of course there are a lot of exelent tiles already, if you use GW minis why not check out the dungeon bawl tiles.)

Also monsters/characters, both minis and cards describing them.

And wonderus items, weapons and magical spells for our players to have, that means more cards.

So what is ready now then? Well we got some monsters done, a dice mechanism and basic rules.

For example if we have two giant spiders fighting lets call the attacker A and the defender B, then it will go something like this,

  • Since it is close combat A rolls weapon controll 4d6 and gets 6, 5, 1, 6 = 3 success, a hit!
  • B rolls Thougness (2d6): 6, 4 = Will soak 1 Damage.
  • A Rolls damage for it’s bite Strenght (2d6): 1, 5 that is 1 success. So A deals 2 damage to B and that is more then B can take victory to A.

As said this is really a work in progress and quite early for me to say how it will end, but still quite close for game testing to start.

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Kakwiki

Posted in this blog on December 16th, 2009 by blambi

B”H

Yesterday I hacked some on kakwiki mostly to
remove some markups that where from the old evil days of TigerWiki,
and look into how hard it would be to completely do clean rewrites any
code that currently is still based on that code.

Sadly I did not fix one of the bugs that still irks me, simply that
the code-blocks for some reason do like to clump together. A good
example currently where this is happening is this article (source).
Hopefully that is just because of some typo in the article.

To do before 2.2.5?
simp-interface should get support for:

  • File management: upload, download(maybe not since that is just silly)
  • Articles: Upload, and read historic versions

So what is the plans/ideas for 2.3.x?
Module/Plugin system for:

  • Authentication (we should move to session cookies instead of the hash thing)
  • Article and file access
  • Going GPLv3+ (currently GPLv2+)

Non version bound plans:

  • New html template
  • Paragraf based instead of newline based (ig: use <p>...</p> and not <br />, and still not certain that this will happen.)
  • Get free from all TigerWiki code

There have also been some discussion about having the new (when it
ever is written) wiki markup similar enough to muse, so one could
write some fun little hack (either elisp or fuse) to access them and
edit visibly inside emacs.

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Got a name for me?

Posted in this blog on December 7th, 2009 by blambi

B”H

So what should I name this language? basically it is a quite simple
one not really made to be of any greater use, mostly written for the
interest of learning more about tokenization and maybe later output
the token code as ASM for x86. But don’t let us get a head of our
self.

I wont say what the working name of the project is since I don’t want
that to influence you…

Hmm I will just give a code examples and let you think out a name..

print "loop test"
a = 10
label kaka
print "loops left %d", a
a = a - 1
if a > 0
jump kaka
print "done"
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